Personal Projects

Unreal Engine DMX Demo

Unreal Engine DMX Demo

Virtual stage lit live by DMX from Resolume Arena, with a MetaHuman performer driven by retargeted animation. Built in a weekend.

UnrealResolumeDMXMetaHuman
UE5 Procedural Control Rig

UE5 Procedural Control Rig

Self-building Control Rig for the UE5 Manny. Procedural FK/IK control placement, per-limb IK/FK switch, pole vector, and reverse foot.

UnrealControl RigRiggingPipeline
Rika Monster Rig

Rika Monster Rig

Full creature rig for Rika from Jujutsu Kaisen. Oversized jaw, clawed limbs, IK/FK, and facial setup. Model from Sketchfab, rig fully my own.

MayaCreature RiggingSkin Weighting
Bipedal Rig

Bipedal Rig

Custom bipedal character rig with IK/FK systems, squash and stretch, animator-friendly controls.

BlenderRigging
In Progress
Vulkan Real-Time Renderer

Vulkan Real-Time Renderer

Custom real-time renderer in C++ with Vulkan. Features PBR pipeline, frustum culling, compute shaders for BRDF/cubemap preprocessing, and math-driven animations.

VulkanC++GLSLShaders

Unity Kirby Stylization

Stylized rendering study recreating Kirby's soft, bouncy look with custom shaders and post-processing.

UnityHLSLToon Shading

UE5 PolyDecompose VFX

Two effects that decompose a mesh into its polygons, one splitting quads into triangles, one scaling squares randomly.

UnrealNiagaraMaterial GraphVFX

UE5 Edgerunner Afterimage

Cyberpunk Edgerunners-inspired afterimage VFX study. Screen-space particle sprites with render target masking.

UnrealNiagaraBlueprintVFX

UE5 Hologram VFX

Local post-process hologram effect. Scanlines, chromatic aberration, and flicker.

UnrealNiagaraBlueprintVFX

UE5 Pseudo Fluid Dissolve

Fluid-like dissolve effect using curl noise advection for organic material transitions.

UnrealNiagaraBlueprintVFX

UE5 Waterball VFX

Stylized waterball built from a refractive core, a metaball drip layer, and Niagara splashes.

UnrealNiagaraSubstance DesignerVFX

UE5 Screen Space Particle Dissolve

Screen space particle dissolve effect for stylized character deaths and transitions.

UnrealNiagaraBlueprintVFX
3D Visualization Graph

3D Visualization Graph

Interactive 3D math visualizations following Catlike Coding's approach. Wave functions, ripples, torus formations.

UnityHLSLC#

Want to Make Something?

I'm always happy to talk games, film, or real-time graphics. Drop me a line.

Get in Touch