
Aspiring Technical Artist
CMU graduate student and aspiring technical artist focused on building tools and workflows for game development. I've always been drawn to games and animation, and I like working in that space where I can support artists and make their process smoother. I have a foundation in both art and programming, along with a UX background, which shapes how I design tools that are practical, easy to use, and fit into real production pipelines.

Custom C++ renderer with PBR pipeline, BVH culling, instancing, and compute shaders.

Editor tool + pipeline: audio capture to Whisper AI speech-to-text, comparison script, Excel export for research.

Custom .txt dialogue parser for non-technical narrative designers. Retro dither pipeline and palette quantization.

Combat session logger, CSV-to-ScriptableObject data pipeline, grid movement system. Tilt Five AR platform.

Modular RPG combat system with in-engine tools for designers to set up character stats, weapons, and more.

Spaced repetition learning app with file I/O and progress tracking.

AI ecosystem with predator-prey dynamics and behavioral state machines.

Multiplayer networking, wave spawning, and boss AI patterns.
Python chatbot with email and image handling capabilities.
I build the tools and systems that help teams ship great work.
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