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Aidyn Reforged

In Progress

Fantasy RPG Remake - CMU Entertainment Technology Center

Aidyn Reforged

RPG Battle System Design

RPG Battle System Flowchart

Complex turn-based battle system state machine with action queuing, damage calculation, and status effects

Unreal EngineCMU ETCBattle SystemTechnical DesignVFX (Upcoming)Animation (Upcoming)

My Role

Technical Artist on a team project at Carnegie Mellon's Entertainment Technology Center, bringing a classic N64 fantasy RPG to modern platforms in Unreal Engine.

Current Work: Battle System

Currently designing and implementing a complex RPG battle system that handles:

  • -Turn-based combat with action queue management
  • -Character and enemy state machines
  • -Damage calculation and status effect systems
  • -Battle flow control and win/lose conditions

Upcoming Work

Spell VFX

Creating visual effects for magic spells including particle systems, shader effects, and screen-space impacts.

Combat Animation

Implementing in-engine combat animations including attack sequences, hit reactions, and death animations.

This project is actively in development. Check back for updates on spell VFX and combat animation progress.