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Aidyn Reforged
In ProgressFantasy RPG Remake - CMU Entertainment Technology Center

RPG Battle System Design

Complex turn-based battle system state machine with action queuing, damage calculation, and status effects
Unreal EngineCMU ETCBattle SystemTechnical DesignVFX (Upcoming)Animation (Upcoming)
My Role
Technical Artist on a team project at Carnegie Mellon's Entertainment Technology Center, bringing a classic N64 fantasy RPG to modern platforms in Unreal Engine.
Current Work: Battle System
Currently designing and implementing a complex RPG battle system that handles:
- -Turn-based combat with action queue management
- -Character and enemy state machines
- -Damage calculation and status effect systems
- -Battle flow control and win/lose conditions
Upcoming Work
Spell VFX
Creating visual effects for magic spells including particle systems, shader effects, and screen-space impacts.
Combat Animation
Implementing in-engine combat animations including attack sequences, hit reactions, and death animations.
This project is actively in development. Check back for updates on spell VFX and combat animation progress.