Space Defender

Space Defender gameplay showing multiplayer space combat

Project Overview

Space Defender is a 2D multiplayer scrolling game developed using the Godot engine. Inspired by classic games like Asteroids and the modern hit Just Shapes and Beats, this project combines retro-style space combat with contemporary multiplayer gameplay.

Key Features

  • 2D scrolling gameplay inspired by classic space shooters
  • Multiplayer functionality for cooperative or competitive play
  • Boss battles for intense, climactic gameplay moments
  • Dynamic enemy and wave spawning system

My Contributions

As a key member of the development team, I was responsible for several critical aspects of the game:

  • Implemented the multiplayer functionality, enabling seamless online play
  • Designed and developed the boss battle system, creating challenging encounters for players
  • Created the enemy and wave spawning system, ensuring dynamic and engaging gameplay
  • Conducted thorough bug fixing and quality assurance to enhance game stability

Technical Details

  • Developed using the Godot game engine
  • Implemented networking for real-time multiplayer interactions
  • Designed scalable systems for enemy spawning and boss encounters
  • Utilized Godot's built-in physics system for authentic space-like movement

Learning Outcomes

This project provided valuable experience in:

  • Multiplayer game development and networking challenges
  • Balancing gameplay for both single-player and multiplayer experiences
  • Creating engaging boss battles and enemy wave systems
  • Collaborative game development in a team setting
  • Efficient bug tracking, reproduction, and resolution in a complex game system