Space Defender

Project Overview
Space Defender is a 2D multiplayer scrolling game developed using the Godot engine. Inspired by classic games like Asteroids and the modern hit Just Shapes and Beats, this project combines retro-style space combat with contemporary multiplayer gameplay.
Key Features
- 2D scrolling gameplay inspired by classic space shooters
- Multiplayer functionality for cooperative or competitive play
- Boss battles for intense, climactic gameplay moments
- Dynamic enemy and wave spawning system
My Contributions
As a key member of the development team, I was responsible for several critical aspects of the game:
- Implemented the multiplayer functionality, enabling seamless online play
- Designed and developed the boss battle system, creating challenging encounters for players
- Created the enemy and wave spawning system, ensuring dynamic and engaging gameplay
- Conducted thorough bug fixing and quality assurance to enhance game stability
Technical Details
- Developed using the Godot game engine
- Implemented networking for real-time multiplayer interactions
- Designed scalable systems for enemy spawning and boss encounters
- Utilized Godot's built-in physics system for authentic space-like movement
Learning Outcomes
This project provided valuable experience in:
- Multiplayer game development and networking challenges
- Balancing gameplay for both single-player and multiplayer experiences
- Creating engaging boss battles and enemy wave systems
- Collaborative game development in a team setting
- Efficient bug tracking, reproduction, and resolution in a complex game system